Back to Conquest

New Player Launch Guide

The few actions worth knowing from character creation through Second Rebirth, with links to deeper guides when you need them.
01 · Start earning

Your first session

Do these early so ordinary leveling also produces quest rewards and Online Points.

01

Open the Beginner Packs

Use the class gear from the level 15, 40, and 70 packs as a bridge while better hunting drops replace it.

See the milestones
02

Start Monster Exterminator

Take a Jar from the Captain serving your current monsters. Only your own kills fill it, and a completed task can be repeated immediately.

Find your Captain
03

Keep active time counting

Every 60 eligible active minutes earns 1 OP, or 2 with Discord activity sharing. Partial progress persists across reconnects. Spend OPs at OnlinePoints in Twin City (436, 383); AFK time does not count.

View the OP shop
02 · Keep moving

Use a simple leveling loop

Hunt efficiently, then visit the [Daily] and [Weekly] quest NPCs beside Twin City's Guild Controller for reliable progression.

03 · Rebirth road

Promote first, then rebirth

Job promotions take time and materials, so complete each one near its intended level instead of leaving the whole chain for the end.

  1. First Rebirth: reach the final promotion, then bring a CelestialStone to Eternity in Market. Water Taoists may rebirth at level 110; other professions require level 120.
  2. Second Rebirth: level and promote again, then complete EvilAbyss at level 120+ and bring its ExemptionToken to Alex in Ape City.
  3. After Second Rebirth: reach level 130 to unlock Prestige as the next long-term progression track.
Open the full Rebirth checklist
04 · Go deeper

Open the guide you need next

The launch guide stops here. Use the detailed pages only when that system becomes relevant.

Player Commands & Shortcuts

Rebind every gameplay shortcut from one interface, then reference the player-safe slash commands handled by the live server.
Open Options and choose Hotkeys to launch the Shortcut Manager. It combines built-in game actions with item actions, chat controls, screenshots, AutoJump, and the action bar.
Conquest Shortcut Manager showing searchable categories and editable action bar bindings
Search all commands or narrow the list by category. The shortcut field opens capture mode, while the X opens a confirmation before clearing an assigned binding.
Commands
57
All supported shortcuts
Input Support
Any Key
Keyboard, modifiers, or Mouse 1–5
Profiles
Per Character
Saved automatically by character UID

Rebinding a Shortcut

  1. Open Options → Hotkeys, then select a category or use the search field to find a command.
  2. Select the command's current shortcut—or Unbound—to enter capture mode.
  3. Press a keyboard key or Mouse 1–5. Bare keys and combinations using Ctrl, Shift, Alt, or Win are accepted.
  4. For a modifier-only shortcut, hold the desired modifiers and choose Use held modifiers only.
Changes apply immediately and save to the current character. If a shortcut is already assigned, the new command keeps it and the previous command becomes Unbound. Each character has an independent profile in LOG\shortcut_settings_[character UID].ini.

What You Can Rebind

Action bar & items

Action Bar 1–10

Activate any item, skill, or action assigned to its action-bar slot.

Quick Item Action

Deposit, sell, trade, upgrade, compose, or insert gems into socketed items without dragging them.

Other item actions

Rebind Bulk Buy, item linking, stack splitting, and stack combining.

Gameplay & panels

Gameplay

Configure AutoJump, player hiding, FPS reset, screenshots, and other utility controls.

Game actions

Rebind emotes, panels, social actions, team actions, and movement controls.

Chat

Chat controls

Search messages, reorder tabs, pick a recipient, clear the current tab, focus the message box, or show and hide chat.

Instant Message keys

The original Instant Message shortcuts now show, hide, or focus chat.

Clear or Restore Bindings

Select the X beside a shortcut and confirm Yes, clear it to leave that command unbound. Choose Defaults at the bottom of the manager to restore every shortcut to its default binding.

Chat Commands

Type commands into chat with the leading /. Command names are case-insensitive. A command may still reject the action when its event, map, inventory, life-state, or account requirements are not met.

Chat & community

/world

Toggle World Chat on or off for your character.

/block <player>

Persistently block all chat from a player. Moderator accounts cannot be blocked.

/unblock <player>

Remove a player from your saved chat block list.

/blocklist

Show how many players are on your current block list and sync the list to the client.

/report <reason>

Submit a bug report to the server database with your character name and description.

/vote

Open the vote page. Opening it is limited to once every 12 hours; a reward remains pending until the provider verifies the vote.

Events & session

/pvp
/joinpvp

Enter the permanent PvP waiting and shop area at any time, whether or not an event is running. The Event Points Shop is at (54, 52). During an open invitation, eligible characters also join the current PvP event; other visitors can still use the shop.

/citywar
/cw

Join the City War that is currently running.

/night
/day

Apply or clear the local night screen tint.

/dc

Safely disconnect the current game session.

Character & hunting

/dps

Show your current account-wide Donation Point balance.

/trygarm <name>

Preview a garment by item name. Keep at least one inventory slot open before using it.

VIP & access-gated tools

/str, vit, agi, spi <amount>VIP

Spend available attribute points in bulk. VIP players can also allocate the same stats through the in-game VIP menu.

/scroll <loc>VIP

Teleport to TC, PC, AC, DC, BI, MC, JC, PKA, MZ, AZ, MK, SC, or Alter. It is blocked while dead, named, jailed, in an event, and on restricted war maps.

/offline
/offlineshopVIP

Leave a non-empty vending booth online, then disconnect the active client.

/automineRegular VIP / Pass

Toggle automatic mining. Auto-Mining keeps gems and discards ore; it requires stored purchased or earned VIP time, or a Mining Pass. Free Launch VIP does not unlock it.

/bossesVIP

List the boss names that are currently spawned.

/togglevipVIP

Toggle the VIP sparkle aura on or off.

/clearjunkVIP

Delete items the server classifies as junk. Review your inventory before running this irreversible cleanup.

Leveling Guide

Recommended spawn points based on your Water and Noob level for optimal experience gain.
Pair level-appropriate hunting with Monster Exterminator. Only kills credited to you fill the Jar, so choose a target your current character can clear comfortably instead of comparing yourself with an endgame farming build. See the Monster Exterminator page for quotas and rewards.

EXP Booster Tiers

Only one EXP booster can be active at a time. Every tier affects both normal leveling and Prestige XP.

BoosterEffectDurationPrimary Source
Exp Potionx2 EXP1 hourOrdinary progression rewards
ExpPillx3 EXP2 hoursPossible drop from either Ganoderma or Titan
Super EXP Potionx4 EXP2 hoursDonation Shop — 5 Donation Points

Beginner Pack Milestones

Every new character starts with a Beginner Pack. Open each chained pack at its listed level for class-appropriate equipment and the next milestone pack. Leave inventory space before opening one.

LevelPack progression
15Open the starting pack for level-appropriate class gear and the level 40 pack.
40Open the level 40 pack for the next class gear set and the level 70 pack.
70Open the final chained pack for its class-appropriate equipment.

Noob EXP Reference

The level-difference bonus is 1.5× when a monster is 9–15 levels above you and reaches its maximum 1.8× at 16+ levels above. Use the table as a survivable route; move up sooner when your gear can kill efficiently.

Water LevelNoob LevelTarget MonsterLocation
00 – 8371 and belowHawKings (L92/93)Bird Island
00 – 7871 and belowAlienApes (L92)Adventure Zone
78 – 8376 and belowSeniorSnakemen (L97)Adventure Zone
83 – 9381 and belowSerpents (L102)Adventure Zone
93 – 9891 and belowAlienSerpents (L112)Adventure Zone
98 – 110+97 and belowBasilisks (L117)Adventure Zone
103+101 and belowIcySerpents (L122)Grotto 1
108+106 and belowGrotto 3 or 4

HUD Layout

Move everyday panels by their headers, lock them against accidental drags, and use Edit HUD to move or resize the HUD.
Unlocked by default. Lock when you like.
Move it once. Lock it when it feels right.

Lock Panels is off by default. Open Options → Interface → Edit HUD when you want to arrange everything at once.

  • ResizeBlue corner
  • MoveTop bar
  • Main HUDBar above it
  • HUD iconsInside blue box
Saved automatically Esc finishes
Opening Game Options and choosing Edit HUD to arrange game windows and HUD elements
Open Options → Interface → Edit HUD. Blue outlines mark movable panels; blue corners resize them. Select the animation to enlarge it.

Get Started

1
Move or lock normal panels

Header dragging is available by default. Turn on Lock Panels to prevent accidental moves during normal play.

2
Resize or move game windows

Choose Edit HUD in Options. Every outlined window can be resized from a blue corner or moved from its top bar.

3
Use the blue controls

Drag any blue corner to resize. Move the Main HUD with its rail and move the icons by dragging inside their blue outline.

Keep opening panels while you resize Clicks outside an outlined panel still control the game. Use HUD buttons, NPCs, and the world normally to open another window—then resize that one too.

Examples You Can Arrange

Warehouse Shop Nobility Artisan Wind Main HUD HUD icons

Edit HUD Controls

Done
Save and closeKeeps the current layout and closes the editor.
Undo
Take back one panel changeReverses the latest panel move, resize, or reset.
Reset Selected
Reset one selectionRestores the selected panel, Main HUD, or HUD Icons.
Reset All
Start the layout overRestores every editor-managed panel and HUD element.

Good to Know

Panels must be open to resize. Click an outlined native panel to select it, then use its blue corner.
Selection clears naturally. Click away from Main HUD or HUD Icons, or close a selected panel.
Esc finishes editing. Use Reset Layout in Options when you want the full default setup back.

Monster Exterminator

Repeatable, level-appropriate hunting assignments that add EXP and upgrade materials to the kills you are already making.
Repeatable without a cooldown. A newly accepted Jar expires after 23 hours; that is only the time allowed to finish it. Turn in a completed Jar and you may immediately accept another. Only kills credited to your character advance the counter—passive team-shared kills do not.

Captains, Targets & Kill Quotas

Each Captain shows targets below the listed level cap. Quotas are intentionally sized for a character progressing through that area, not for a max-level Archer's endgame clear speed.

Captain & progression rangeTarget shown by the NPCKills
TCCaptain
Twin City (435, 438)
Through level 29
Pheasant — below level 1030
Turtledove — below level 1550
Robin — below level 2050
Apparition — below level 2550
Poltergeist — below level 3050
PCCaptain
Phoenix Castle (210, 255)
Through level 49
FlyingSnakes — below level 35150
Bandits — below level 40200
Ratlings — below level 45200
FireSpirits — below level 50200
ACCaptain
Ape City (577, 555)
Levels 41–69
Macaque — below level 55250
Giant Ape — below level 60300
Thunder Ape — below level 65300
Snakemen — below level 70300
DCCaptain
Desert City (479, 630)
Through level 89
Sand Monsters — below level 75350
Hill Monsters — below level 80400
Rock Monsters — below level 85400
Blade Ghosts — below level 90400
BICaptain
Bird Island (705, 571)
Through level 104
Birdmen — below level 95500
HawKing — below level 100600
BanditL97 — below level 105600
MCCaptain
Mystic Castle (309, 633)
Through level 120
TombBat — below level 110800
BloodyBat — below level 115800
BullMonster — below level 120800
RedDevil — through level 1201,000
GrottoCaptain
Desert City (471, 642)
Through level 128
IcySerpent — below level 125800
IcyBladeDevil — below level 127800
GrottoLady — through level 128800
DarkLady — through level 1281,000

Turn-in Rewards

The experience entry is the base seconds-equivalent award. Normal EXP rate, Rainbow Gems, timed EXP potions, Heaven Blessing, team bonuses, server EXP events, and Prestige modifiers do not multiply it. A worn Legendary Dress is the single exception and adds 50%.

CaptainBase EXPMaterials / CP rolls
Twin City120 seconds equivalent1,000–10,000 silver, determined by target
Phoenix Castle300 seconds equivalent1 Meteor · 25% second Meteor · 25% 20–29 CPs
Ape City650 seconds equivalent1 Meteor · 50% second Meteor · 25% 30–49 CPs
Desert City850 seconds equivalent2 Meteors · 15% 75–124 CPs
Bird Island1,200 seconds equivalent; BanditL97 awards 1,8004 Meteors · 12.5% 100–199 CPs
Mystic Castle1,800 seconds equivalent4 Meteors · 15% 215 CPs
Frozen Grotto2,400 seconds equivalent1 Meteor Scroll · 5% DragonBall · 5% 215 CPs

Demon Exterminator — Level 120+

This is a separate six-stage endurance Jar from DemonCull (NPC 8711), located in Twin City (359, 327) near the Guild Controller. It requires 9,500 personal kills: 500 in Twin City, 800 in Phoenix Castle, 1,200 in Ape City, 1,800 in Desert City, 2,200 in Bird Island, and 3,000 in Mystic Castle. Completing all six stages guarantees 1 DragonBall and 1 Meteor Scroll. The reward may be claimed once per server-local calendar day, account-wide, resets at server midnight, and has no separate EXP turn-in reward.

Daily +1 Equipment Quests

Two once-daily, account-wide personal-kill quests that provide predictable +1 composition material without adding bonus equipment quality.
Each quest may be claimed once per server-local calendar day, account-wide—one BirdmanCPT claim and one LaoTzu claim, for two total completions across the pair. The allowance resets at server midnight. An accepted task expires after 24 hours, and only kills credited to your own character advance it—team-shared kills do not count.

Quest NPCs & Rewards

Quest giverPersonal targetGuaranteed reward
BirdmanCPT (NPC 750013)
Twin City (355, 327), near the Guild Controller
HawKings 250,000 silver + three identical Normal-quality +1 Necklaces or Taoist Bags
LaoTzu (NPC 750014)
Twin City (357, 327), near the Guild Controller
BullMonsters 250,000 silver + three identical Normal-quality +1 Rings, Heavy Rings, or Taoist Bracelets

Class-adjusted Kill Target

Character category at acceptanceKills required per quest
Archer4,000
Fire Taoist with FireCircle or FireOfHell learned2,500
Every other class/setup1,500
Each quest gives three copies of the same item, so its reward is a ready-to-compose +2 bundle. The equipment is deliberately Normal +1, not a bonus-quality roll. Completing both quests provides six +1 items and 500,000 silver per day. The rewards are tradable unless another general item rule affecting the specific item says otherwise.

Daily Search

A once-daily exploration quest with bounded normal EXP and a smaller max-level Prestige reward.
Level 20+, once per server-local calendar day and account-wide. Ming moves every 2 hours, so check the coordinator's current hint before traveling. Prestige rewards require level 130, second rebirth, and available Prestige progression.

How to Complete It

  1. Speak with DailySearch (NPC 750015) at Twin City (361, 327) near the Guild Controller. The NPC is marked [Daily].
  2. Follow the hint to the Pheasant outskirts of Twin City or the WingedSnake outskirts of Phoenix Castle.
  3. Find and speak with Ming before the next two-hour move.

Reward

At levels 20–129, completion grants 25%–150% of the current normal level. Lower levels receive the larger reward; higher levels never receive less than 25%. At level 130 with second rebirth, it instead grants unboosted Prestige EXP equal to 5,000 reference kills. Neither reward is multiplied by potions, gems, equipment, events, or class normalization, and the quest grants no items, Event Points, CPs, or silver. A character at maximum Prestige cannot consume the daily claim.

The search points use low-level, walkable hunting areas outside Wally's event rectangles. If Ming moves while you are traveling, return to the coordinator for the new hint.

Weekly Quests

Two account-wide objectives that reward active event play and a controlled Refined Gem sink without replacing hunting progression.
Weekly progress and claims use the server-local Monday week. Each reward may be claimed once per account each week.

Weekly Event Participation

Speak with EventHub (NPC 750017) at Twin City (363, 327), marked [Weekly]. Qualify in 4 different scheduled PvP event runs, then claim 6 Event Points. Levels below 130 also receive 75%–250% of the current normal level, with the larger reward at lower levels. Eligible level-130 characters instead receive unboosted Prestige EXP equal to 25,000 reference kills.

  • Joining or idling is not enough: you must make at least two meaningful contributions during the event, such as qualifying combat or objective actions.
  • Solo, canceled, bot, and administrator-forced runs do not count.
  • An account or device can receive credit only once for the same event run.

Weekly Gem Collection — Level 70+

Speak with GemCollector (NPC 750016) at Twin City (365, 327), marked [Weekly]. Turn in 8 Refined utility gems in any combination to receive a character-bound 2-hour Triple EXP Pill and 2 Event Points.

Accepted Refined GemsNot accepted
Fury, Rainbow, Kylin, Violet, and Moon Phoenix, Dragon, Tortoise, Normal gems, and Super gems
The reward pill is bound to the claiming character.

MeteorTear Quest

A repeatable item-exchange chain rewarding one MeteorTear each completion.

Walkthrough

Each NPC in the chain must be spoken to in order before the next will respond. Keep an inventory slot open for every exchange.

  1. Speak to Milly at Phoenix Castle (780, 469) — keep talking until you receive Milly's Letter.
  2. Speak to Minner at Bird Island (705, 545) until you receive a GuardianStar.
  3. Bring an Amrita, a Meteor, and the GuardianStar to Joe at Desert City (478, 619) to receive a SadMeteor.
  4. Return to Minner at Bird Island (705, 545) to complete the chain. Reward: 1 MeteorTear.

Snake Islands

Cross the 17-island portal route and challenge the level-120 SnakeKing on its shared 2-hour-30-minute death timer.

At a Glance

Entry NPC: FireFaery (GreenSnake quest dialog), Bird Island (326, 94)

Recommendation: Level 110+ with potions and mid-tier equipment. Entry remains open to every level.

Boss: SnakeKing, level 120, around (95, 483) inside Snake Islands.

Respawn: One server-wide SnakeKing, 2 hours 30 minutes after it dies.

Intended fight: Roughly 2–6 minutes for an appropriately equipped level-110/mid-tier player.

Overview

Use Shift Screen to extend your view while jumping between islands. The nearby WaterSnakes are dangerous, but clearing every monster is not required. An experienced runner can reach the boss in under a minute; a cautious first run usually takes 2–5 minutes.

Walkthrough

  1. Speak to FireFaery at Bird Island (326, 94) and accept the Snake Array challenge. You enter at (495, 113).
  2. Follow the short portal chain: portal (511, 159) exits at (496, 217); portal (453, 262) exits at (273, 492); portal (241, 522) exits at (144, 447).
  3. Continue to the SnakeKing around (95, 483). Avoid or defeat WaterSnakes as needed.
  4. Defeat the SnakeKing and check every ground drop; its reward rules are independent, so one kill can produce more than one listed reward.

SnakeKing Drop Rolls

RewardChance
Meteor ScrollGuaranteed
DragonBall40%
Refined Dragon Gem10%
Refined Rainbow Gem10%
Super Dragon Gem0.25%
Class 3 Money Bag50%
Profession Token25%
The 2-hour-30-minute timer belongs to the single world spawn, not to each character. A future timer survives a restart; if it already expired while the server was offline, a fresh 2-hour-30-minute timer begins when the server returns.

Sky Pass

A repeatable five-floor gauntlet with retry loops on the first four floors and a choice between a safe material bundle or a five-outcome gamble.

At a Glance

NPCs: Daniel (Dreamland 155,166), God Cloud (Dreamland 82,187)

Repeatability: No daily cap or cooldown. Start another run whenever you are ready.

Rewards: Box 1 is fixed; Box 2 rolls one of five weighted outcomes shown below.

Overview

There are five floors, with routes built around level 78, 88, 98, 108, and 118 monsters. On each of the first four floors, the gate may advance you immediately or send you into that floor's battle stage. A failed gate is not the end of the run: earn the stage token, return to the same floor, and try the gate again. The fifth-floor battle is mandatory.

Level Requirements

  • Under Level 80
  • Levels 80–100
  • Levels 90–110
  • Above Level 100
  • Above Level 110

Walkthrough

  1. Talk to Daniel (155, 166) and enter the route appropriate for your level.
  2. On floors 1–4, speak to the floor gate. A successful check advances you; otherwise, kill the battle-stage monsters until their Pass Token drops, give it to the guard, return to that floor, and retry.
  3. On floor 5, complete the mandatory battle, obtain its token, and use the final guard to reach the prize area.
  4. Finally, find God Cloud (82, 187) and choose one reward box.
All stage Pass Tokens and the final prize token are character-bound quest items: they cannot be sold, traded, or dropped. Every listed level route is completable, including the restored level 90–110 token route. The rewards obtained from God Cloud are normal tradable items or currency.

Current Reward Boxes

ChoiceRewardChance
Box 1 — safe1 Meteor Scroll + 5 MeteorsGuaranteed
Box 2 — gamble1 Meteor Scroll40%
Box 2 — gamble1 Meteor Scroll + 5 Meteors30%
Box 2 — gamble2 Meteor Scrolls + 5 Meteors20%
Box 2 — gamble50 CPs5%
Box 2 — gamble1 DragonBall5%
Keep enough inventory space for the selected bundle before claiming it. Sky Pass does not preserve your position through a disconnect or revive; you return to Ape Mountain and must begin a new run.

MoonBox

The classic six-token Tactic reward, also available from selected bosses and player trading. Every box opens into exactly three items.

Classic MoonBox Route

  1. Enter through FortuneTeller, then use Maggie to visit the six random Tactics.
  2. In each Tactic, kill monsters until its distinct CommandToken drops. The local Ghost returns you after you hold that map's token.
  3. Once all six tokens are collected, Maggie sends you to the Death Tactic. The Ghost there exchanges the complete set for a SoulJade.
  4. Enter the Life Tactic and trade the SoulJade to LonelyGhost for one MoonBox.

MoonBoxes may also enter the economy through Lab bosses, Terato Dragon, Wally, or player trade. Keep one available for profession promotion requirements before opening every box you obtain.

Opening Rules

A MoonBox always produces exactly three items. Keep two additional bag spaces open before using it. The equipment, DragonBall, and DragonBall Scroll checks are independent; any unused result slots are filled with Meteors.
Independent rollChanceResult
Equipment75%One Refined-or-better non-weapon equipment item
DragonBall7%1 DragonBall
DragonBall Scroll0.4%1 DragonBall Scroll
Remaining output slotsGuaranteed fillMeteors until the reward contains three items

Equipment Roll

A successful equipment roll starts at Refined quality. It then receives an independent 15% promotion check at each step through Unique, Elite, and Super. The final conditional quality distribution is 85% Refined, 12.75% Unique, 1.9125% Elite, and 0.3375% Super.

  • +1: 10% chance on the equipment.
  • First empty socket: 5% chance.
  • Second empty socket: another 5% check only after the first socket succeeds.
  • The socket results are empty sockets, not socketed gems.

Housing

Build, upgrade, and furnish your own instanced home.

Building a House

NPCs: Craftsman Market (191, 91), Carpenter Market (196, 91), House Agent Twin City (400, 284), and House Admin Market (199, 87).

  1. Trade any 5 ore-category items to Craftsman for 1 Timber.
  2. At Carpenter, trade 10 Timber for 1 RosewoodVoucher, then 10 RosewoodVouchers for 1 TimberVoucher.
  3. Trade 5 TimberVouchers to House Agent for 1 HousePermit.
  4. Give HouseAdmin the HousePermit plus 300,000 silver. The house is created immediately.

Entering your House

If you want to go home, just ask House Admin to teleport you home. Your spouse can enter your house whenever he/she likes. And he/she can also take out items from the item box in your house. Your friends cannot enter your house unless you team them up to lead them to your house.

Upgrading your House

NPCs: Stoneman Market (238, 176), House Agent Twin City (400, 284), and House Admin Market (233, 176).

  1. Mine Copper Ore in the Phoenix Castle mine caves in the Maple Forest region. Every Copper Ore rate from 1–10 is accepted, including mixed batches.
  2. At Stoneman, trade 12 Copper Ores for 1 CopperOreVoucher, then 10 CopperOreVouchers for 1 OreVoucher.
  3. Trade 10 OreVouchers to House Agent for 1 UpgradeCertificate.
  4. Give HouseAdmin the UpgradeCertificate plus 500,000 silver. Your grade-one house is upgraded immediately.
Total upgrade cost: 1,200 Copper Ores and 500,000 silver. After upgrading, visit FurnitureNPC in Twin City (409, 370) for furnishings.

Ancient Devil

Complete the five-profession certificate route, combine its amulets, and challenge the shared Ancient Devil encounter.

At a Glance

Level Recommendation: Organized level-70 group minimum; level 100+ is recommended for a comfortable clear. Entry is not level-gated.

NPCs: Exorcist (Bird Island 715,584), Warrior Guard (Ancient Island 229,233), Trojan Guard (Ancient Island 191,201), Fire Guard (Ancient Island 181,176), Water Guard (Ancient Island 206,179), Archer Guard (Ancient Island 243,219)

Rewards: 1 Meteor Scroll guaranteed, plus an independent 25% DragonBall chance.

Summon limit: One live boss and one successful summon every 30 minutes, shared by the server.

Walkthrough

  1. Speak to Exorcist and enter the Ancient Island.
  2. Each Warrior, Trojan, Archer, Fire Taoist, and Water Taoist uses the matching guard and kills that profession's Devil. The correct profession receives its certificate guaranteed.
  3. Exchange each certificate at its matching guard. Certificates are character-bound; the resulting amulets are tradable so the five players can combine their work.
  4. Collect the five Amulets, then activate the shining yellow switch at (212, 206). All five are consumed atomically only when the summon is recorded. A live boss or recovering shared seal prevents another summon without consuming anything.
  5. Kill the Ancient Devil for a guaranteed Meteor Scroll and an independent 25% DragonBall roll. The drops are reserved for the player who supplied the five amulets, while the final hitter is still announced.
Estimated first-clear time is about 30–60 minutes for an organized level-70 group and 8–18 minutes for a mid-tier level-100–120 group, including certificate travel. The Ancient Devil closes its seal after 60 minutes if it is not defeated; consumed amulets are not refunded after an abandoned encounter.

Adventure Zone Map

Navigational references for the Adventure Zone and Waterlord.

Adventure Zone Pathing

Use this map to reach the different Adventure Zone maps when guild conductors are not stationed there.

Waterlord Map

Use the route image below to navigate the WaterLord islands and find the return path toward Stone City. The map contains repeated-looking sections, so track the portals you have already used.

Troubleshooting

Solutions to common client and launch issues. Try these steps before posting in Discord support channels.

Issue 1 — Interface Misalignment

Symptoms: The game UI appears offset, clipped, or scaled incorrectly.

Common cause: Windows is rendering the app at a non-100% DPI scale, which Conquest's engine does not handle automatically.

  1. Right-click your desktop → Display Settings
  2. Under Scale and layout, set scale to 100%
  3. Click Apply, then fully restart the Conquest client

Issue 2 — Crash or Freeze After Login

Symptoms: Conquest crashes or freezes unexpectedly shortly after logging in.

Common cause: Missing or outdated Microsoft Visual C++ Redistributable runtime files.

  1. Open the Conquest installation folder and navigate to the requirements subfolder
  2. Run VC_redist.x86.exe and follow the installer prompts
  3. Restart your PC, then launch Conquest again

Issue 3 — Autopatcher "Access Denied" Error

Symptoms: Patcher shows "Update failed: access to the path is denied".

Common cause: A Conquer process from a previous session is still running in the background, locking the files the patcher needs to overwrite.

  1. Open Task Manager with Ctrl + Shift + Esc
  2. Look for any processes named Conquer or Conquest
  3. Right-click each and select End Task
  4. Run the autopatcher again
If none of these steps resolve your issue, post in the #support channel on Discord with a description of your problem, your OS version, and any error messages you see.

Event Schedule

All schedules and live countdown badges use Central Time (CT), automatically observing CST/CDT.
Staff-run PvE bonuses and Hide & Seek have no automatic schedule, so they are not listed below. Watch for an in-game announcement when one is started manually.
Monday
18:00 – 18:30

Random mode selected each round from 11 event types.

00:0004:0008:0012:0016:0020:00
Tuesday
16:00 CT
18:00 – 18:30

Random mode.

00:0004:0008:0012:0016:0020:00
Wednesday
18:00 – 18:30

A server-wide warning and Twin City invitation are sent 10 minutes before the spawn.

18:50 — Warning & Invite19:00 — Spawn

Each class fights separately. A bracket with at least 2 competitors pays its winner 6 Event Points and the Top Class halo.

22:00 CT

Random mode.

00:0004:0008:0012:0016:0020:00
Thursday
12:00 CT
18:00 – 18:30

Random mode.

00:0004:0008:0012:0016:0020:00
Friday
18:00 – 18:30

Random mode.

00:0004:0008:0012:0016:0020:00
Saturday

Guilds fight repeated Pole-capture rounds; the latest holder at finalization wins the war.

12:00 CT

Random mode.

00:0004:0008:0012:0016:0020:00
Sunday

Winner guild receives +25% EXP below 130 and +10% Prestige XP until the next war, plus Guild Hall access.

15:00 CT

A server-wide warning and Twin City invitation are sent 10 minutes before the spawn.

15:05 — Warning & Invite15:15 — Spawn

Standard random modes run through 16:00. Weekly PK replaces the 20:00 slot and requires at least 2 competitors to pay its 6-point winner reward.

00:0004:0008:0012:0016:0020:00 — Weekly PK

Boss & Special Spawns

Fixed-schedule world bosses, death-timer spawns, and rare map monsters with unique drops. For the roaming Wally boss see the Wally World Boss page.
Respawn rules
Wall-clock bosses

Lab 1–4 spawn at 00:00 and 12:00 Central Time (CT). If the server was offline for a slot, that spawn is skipped — no catch-up.

Terato Dragon

Spawns Wednesday at 19:00 and Sunday at 15:15 Central Time (CT) after a 10-minute warning and invitation. Missed slots are not replayed, a second copy is never created while one is alive, and an undefeated spawn despawns after 90 minutes.

Wally

Every 4 hours at 00:00, 04:00, 08:00, 12:00, 16:00, and 20:00 Central Time (CT). Same no catch-up rule.

Ganoderma & Titan

Respawn 1 hour after kill. If still alive through a restart, the next spawn is the next top-of-hour — they no longer appear instantly when the server boots.

Death-timer bosses

SnakeKing respawns 2 hours 30 minutes after death and preserves a still-future timer through a restart. If that timer expired while offline, a fresh 2-hour-30-minute timer begins on boot. WaterLord uses its normal 15-minute death timer.

Fixed Schedule

These bosses spawn on a fixed schedule.

Lab 1 — Gibbon
Wall Clock
Lab 1 — Gibbon
Laboratory
Daily at 00:00 and 12:00 server time

Independent: SunBox 12.5% · DragonBall 40% · CelestialStone 15%.

Lab 2 — Naga
Wall Clock
Lab 2 — Naga
Laboratory
Daily at 00:00 and 12:00 server time

Independent: SunBox 12.5% · DragonBall 40% · CelestialStone 16.5%.

Lab 3 — Talon
Wall Clock
Lab 3 — Talon
Laboratory
Daily at 00:00 and 12:00 server time

Independent: SunBox 12.5% · DragonBall 40% · MoonBox 17.5%.

Lab 4 — Syren
Wall Clock
Lab 4 — Syren
Laboratory
Daily at 00:00 and 12:00 server time

Independent: SunBox 15% · DragonBall 50% · MoonBox 20%.

Terato Dragon
Twice Weekly
Terato Dragon
Twin City altar (564, 792)
Wednesday 19:00 and Sunday 15:15 server time

Up to 8 bound personal ExpPills · guaranteed DragonBall · exclusive bonus roll · independent 2% Legendary Dragon Ball.

Terato Dragon

A twice-weekly, multi-phase world-boss encounter at the Twin City altar, designed for a coordinated group of 3–5 players in mid-tier gear.

Location
564, 792
Twin City altar
Schedule
Twice Weekly
Wed 19:00 · Sun 15:15 CT
Maximum Lifetime
90 min
Then despawns if undefeated
Recommended Group
3–5
Mid-tier players
Arrival notice: a server-wide warning and Twin City invitation are sent 10 minutes before each spawn. A missed schedule slot is not replayed, and the scheduler will not create a duplicate while a Terato Dragon is already alive. The client option Event Invitations may hide Terato and City War prompts; guild-alliance invitations are always shown.

Fight Phases

  1. 100–70% HP: Terato opens with controlled fire attacks, giving the group time to establish positioning and threat.
  2. Below 70% HP: vortex pulls and magma attacks begin, making spacing and movement increasingly important.
  3. Around 50% HP: Terato enrages and adds fireball rain, increasing pressure across the arena.
  4. Below 30% HP: ice, freezing attacks, and percent-health fatal strikes turn the final phase into the most dangerous part of the fight.

Temporary Free-PK Arena

While Terato Dragon is alive, the fixed 32-tile circle centered on the Twin City altar (564, 792) becomes a free-PK arena. It deactivates as soon as the live boss is killed or despawns.

Normal targeting protections still apply. Your selected Peace, Capture, Team, or PK mode still controls whom you can attack. Level-6-and-below newbie protection remains active, and Team mode continues to protect friends, teammates, guildmates, and guild allies.

PvP inside the active arena adds no PK points or criminal/Blue-name flag and causes no normal EXP, Prestige XP, silver, inventory-item, or equipped-item loss. This protection prevents new penalties; it does not clear an existing PK status.

Reward Qualification

Up to 8 personal rewards are issued per kill. Participation and duplicate-client limits apply, and a participant qualifies by meeting any one of these contribution thresholds:

ContributionQualification Threshold
Boss damageAt least 2% of Terato Dragon's maximum HP
HealingAt least 10,000 HP healed during the encounter
RevivingAt least one successful player revive during the encounter

Rewards

Every eligible qualifying participant receives 1 character-bound ExpPill, which grants x3 EXP for 2 hours and cannot be sold, traded, or dropped. The kill also creates one server-wide economy bundle shared across the qualified participants.

RewardAmountChanceDelivery
ExpPill1 per eligible qualifying recipientGuaranteedCharacter-bound personal reward
DragonBall1GuaranteedGround economy reward
Meteor Scroll140%Exactly one exclusive bonus reward
MoonBox125%
Incubator Egg120%
Second DragonBall115%
Legendary Dragon Ball12% independentAdditional ground economy reward

Each ground economy reward is randomly reserved for one of the qualified participants. Failed ground placement or a full recipient inventory does not destroy a reward; delivery is queued for the intended recipient instead.

DragonBall and Legendary Dragon Ball ground drops both use the bright accession4 map effect. A Legendary Dragon Ball is further distinguished by a center-screen announcement and a short screen shake for its recipient.

Death Timer

These bosses begin their respawn timer when killed. SnakeKing's future timer is persisted exactly; its 2-hour-30-minute interval does not align to a wall-clock slot.

WaterLord
On Death
WaterLord
Adventure Islands
15 minutes after death
Snake King
On Death
Snake King
Bird Island
2 hours 30 minutes after death

Guaranteed Meteor Scroll · DragonBall 40% · independent gem, money-bag, and Profession Token rolls.

Special Map Spawns

Rare monsters at fixed map locations with unique drops. Screenshots below mark each spawn area.

Ganoderma
Ganoderma
Phoenix Castle (680, 713)
Ganoderma spawn location
1 hour after kill; next top-of-hour if alive through a restart

ExpPill (x3 EXP for 2 hours) — 37.5% · DragonBall — 32.5%.

Titan
Titan
Ape City (408, 647)
Titan spawn location
1 hour after kill; next top-of-hour if alive through a restart

Two independent 40% DragonBall rolls · ExpPill (x3 EXP for 2 hours) — 37.5%.

Mine Locations

Coordinates and available resources for every mine across the world.
Twin City
044, 396
Iron Ore
Euxenite
Gold Ore
Phoenix Gem
Dragon Gem
Fury Gem
Phoenix Castle
932, 562
Iron Ore
Copper Ore
Gold Ore
Phoenix Gem
Dragon Gem
Rainbow Gem
Kylin Gem
Desert City
312, 08
Silver Ore
Copper Ore
Gold Ore
Moon Gem
Violet Gem
Ape Mountain
523, 887
Silver Ore
Copper Ore
Gold Ore
Moon Gem
Violet Gem
Jail Mine
512, 353
Iron Ore
Copper Ore
Gold Ore
Phoenix Gem
Dragon Gem
Rainbow Gem
Kylin Gem
Met Zone Mine
Map 1210
Iron Ore
Copper Ore
Gold Ore
Phoenix Gem
Dragon Gem
Rainbow Gem
Kylin Gem

Laboratory Rewards

Twice-daily floor bosses, their independent drop rolls, and the diamond exchanges available from Simon.
Boss schedule: Gibbon, Naga, Talon, and Syren spawn at the end of Lab floors 1–4 every day at 00:00 and 12:00 Central Time (CT). Each floor keeps at most one live copy of its boss; the schedule does not stack duplicates.

Lab Boss Drops

Every percentage below is an independent roll, so one kill can award more than one item.

Floor bossSunBoxDragonBallAdditional reward
Lab 1 — Gibbon12.5%40%CelestialStone — 15%
Lab 2 — Naga12.5%40%CelestialStone — 16.5%
Lab 3 — Talon12.5%40%MoonBox — 17.5%
Lab 4 — Syren15%50%MoonBox — 20%

SunBox & AncestorBox

Both boxes now use the same reward rules. The top-level checks are independent; equipment modifiers are rolled only when the equipment check succeeds. Keep four additional bag spaces open for the maximum five-item result.

RewardChanceNotes
Meteor ScrollGuaranteed1 scroll in every box
Equipment75%Starts Refined; 15% promotion check at each quality step through Super
DragonBall10%Independent
DragonBall Scroll0.10%Independent
Super Dragon Gem0.5%Independent
  • A successful equipment roll has a 70% chance to be +1.
  • The retained socket ladder is 4.33% for the first empty socket, then 4% for a second socket after the first succeeds.
  • Quality and socket rolls do not affect the independent DragonBall, scroll, or gem checks.

Diamond Exchange — Simon

Trade each diamond type with Simon in the Laboratory. Each color has its own reward pool.

15 Sun Diamonds
  • Meteor Scroll 64/99
  • 100 CPs 30/99
  • DragonBall 5/99
12 Moon Diamonds
  • Refined Rainbow Gem 59/99
  • 100 CPs 30/99
  • DragonBall 10/99
12 Star Diamonds
  • Refined Dragon Gem 47/99
  • Refined Rainbow Gem 47/99
  • 2 DragonBalls 5/99
10 Cloud Diamonds

Grants an AncestorBox using the shared SunBox/AncestorBox table above.

  • Meteor Scroll Guaranteed
  • Equipment 75%
  • DragonBall 10%
  • DragonBall Scroll 0.10%
  • Super Dragon Gem 0.5%

Equipment has a conditional 70% +1 chance and retains the published quality/socket ladders.

Prestige

Unlock Prestige, spend attribute points, and choose a build for the content you play.

Start Here

Reach level 130 after Second Rebirth to unlock Prestige. Open the Prestige window from your Status panel to track progress and spend points.

Status panel Open Prestige

Every Prestige level awards 1 allocation point, up to Prestige 100. Your choices stay in place until a full reset, so build for the content you actually play.

Prestige Attributes tab at level 50 with all 50 points allocated to Monster Attack
The Attributes tab shows each allocation and its current bonus. This P50 Monster Attack allocation is an interface example, not a recommended build.
Unlock
Level 130
After Second Rebirth
Each Level
+1
Allocation point
Maximum
P100
100-point final budget
Full Reset
10 DB
Once every 7 days

What Each Attribute Does

Start with the effect you need. Exact scaling and curve checkpoints are available under Advanced Combat Math below.

AttributeWhat It Changes
LifeMaximum HP.
Physical AttackFinal melee, weapon-skill, and bow damage.
Physical DefenseThe Defense stat used against physical hits.
Magic AttackFinal spell damage.
Magic DefenseReduces final incoming magic damage.
Monster AttackPhysical and magic damage dealt to monsters.
Monster DefensePhysical damage received from monsters only.
Monster Defense does not reduce monster spells. Use Magic Defense and Life in magic-heavy hunting zones. Neither Monster stat has any effect against players.

Choose a Build

These are complete P100 templates. The two maximum-damage allocations are calculated from the active curves; survival templates trade some peak damage for durability.

BuildAllocationBest For
Weapon / Bow DPS86 Monster Attack / 14 Physical AttackMaximum physical PvE damage.
Spell DPS75 Monster Attack / 25 Magic AttackMaximum magical PvE damage.
Safe Physical Farm60 Monster Attack / 15 Monster Defense / 15 Life / 10 class AttackPhysical-mob zones and relaxed farming.
Magic-Mob Farm65 Monster Attack / 20 Magic Defense / 10 Life / 5 class AttackMagic-heavy zones where Monster Defense cannot help.
Physical PvP65 Physical Attack / 20 Physical Defense / 15 LifeWeapon, melee, and bow pressure.
Magic PvP60 Magic Attack / 25 Magic Defense / 15 LifeSpell pressure with final magic mitigation.
Frontline Support35 Life / 30 Physical Defense / 30 Magic Defense / 5 flexMixed survivability; put flex into your main attack.

While You Level

  • Weapon or bow farmer: raise Monster Attack through P63, then build toward 86 Monster Attack / 14 Physical Attack at P100.
  • Spell farmer: raise Monster Attack through P75, then spend P76–P100 on Magic Attack.
  • Physical monsters killing you: divert the next 15 points into Monster Defense before resuming offense.
  • PvP build: skip both Monster attributes because they do nothing against players.
Advanced Combat Math Attribute scaling, curve checkpoints, and PvE damage stacking

Attribute Scaling

AttributeScaling
Life+100 HP per point; no diminishing returns.
Physical AttackStandard diminishing-returns curve.
Physical DefenseStandard diminishing-returns curve.
Magic Attack+1% per point; no diminishing returns.
Magic DefenseStandard diminishing-returns curve.
Monster AttackMonster-attack diminishing-returns curve.
Monster Defense3% per point through P15, then diminishing returns toward 75%.

Curve Checkpoints

Monster Attack diminishes immediately. Monster Defense alone grants exactly 3% per point through its first 15 points, then moves onto a diminishing tail.

PointsStandard CurveMagic AttackMonster AttackMonster Defense
15 15% 15% 45% 45%
30 26.1% 30% 78.3% 56.3%
60 41.4% 60% 124.1% 64.3%
100 54.1% 100% 162.2% 68.2%

Standard curve means Physical Attack, Physical Defense, and Magic Defense. At 15 points it produces exactly 15%; later points produce progressively less.

How PvE Damage Stacks

Monster Attack and the matching class attack stat are added together and applied as one final PvE bonus. They do not multiply each other.

  • 15 Monster Attack + 15 Physical Attack = 60% additional physical damage to monsters.
  • 15 Monster Attack + 15 Magic Attack = 60% additional spell damage to monsters.
  • Physical Attack includes bows; it is not melee-only.
Progression, Losses & Rankings XP routes, active bonuses, PK penalties, resets, and leaderboard order

Earning Prestige XP

Prestige requirements rise across P0–P100. Monster strength, equipment, active bonuses, and PK deaths determine each player's actual pace.

Prestige monster XP follows its own smooth health-and-level curve. It does not inherit normal leveling's grey-monster penalty or special monster EXP multipliers. Weaker hunting zones remain useful, while tougher endgame monsters remain the fastest progression.

Birdmen are an accessible starting route while you are still gearing, but their lower base reward makes them slower. Frozen Grotto becomes the faster progression route once your equipment can kill and survive its monsters efficiently.

  • Bow / Scatter: Monster Attack raises Scatter damage against monsters, and a Legendary Archer Hat adds 35% Scatter damage.
  • No bow: Any character fighting without a bow receives a separate 1.5× monster Prestige XP multiplier.
  • Damage credit: Prestige XP is proportional to actual damage credited across targets. A Scatter cast therefore has no fixed XP value, and each monster can award at most one full-health-bar reward per lifecycle.

Death Penalties & Resets

Prestige uses its own progression rate, separate from the server's normal-leveling rate. Rainbow Gems, EXP boosters, server EXP events, Legendary Dress, and Guild War add together without a Prestige bonus cap. Heaven Blessing does not increase Prestige XP. Passive team-share, spouse, newbie, and Water bonuses do not award Prestige; progress comes from your own qualifying monster damage and kills.

Prestige BandXP Lost on a Player Death
P0–P495% of that level's requirement
P50–P744% of that level's requirement
P75–P893% of that level's requirement
P90–P1002% of that level's requirement

Loss applies only in non-PK-free maps, never exceeds the XP currently in your bar, and is capped at roughly 3 hours of reference farming. A complete stat reset costs 10 DragonBalls and can be performed once every 7 days.

Leaderboard Rules

Ranking uses Prestige level first, earliest UTC time reaching that level second, and character UID only as the final tie-break. Partial-bar XP does not change rank.

Title Collection

Earn milestone titles, unlock personality-driven Premium titles, and choose the line displayed above your character name.
Open Status and select Title beside your character name. Titles are cosmetic: they do not change stats, equipment, combat, or Prestige bonuses.
Title Collection interface with Progression and Premium tabs, permanent ownership states, requirements, and Donation Point balance
The collection separates automatically earned Progression titles from optional Premium titles. Select a row to review its requirement before equipping or unlocking it.
Built Different title displayed above a player's character name and guild line in the game world

Visible to nearby players

Your equipped title appears as its own overhead line. Clearing it hides only the title; your character and guild names remain unchanged.

Collection
24
Total available titles
Progression
17
Earned from milestones
Premium
7
Optional personality titles
Premium Price
10 DP
One permanent character unlock

Equip, Switch, or Clear a Title

  1. Open Status, then click the compact Title button beside Name.
  2. Use Progression for earned milestones or Premium for optional Donation Point titles. Hover a row to see exactly how it is obtained.
  3. Select an earned or owned title and choose Equip. Switching among titles the character already owns is free.
  4. To remove the overhead title, use Clear in the currently equipped card and apply No Title. Clearing never deletes ownership.
Donation Points are account-wide; title ownership is per character. Once that character earns or purchases a title, it keeps the title permanently through switches, clearing, relogs, rebirths, and deaths.

Progression Titles

Progression titles are awarded automatically when the character satisfies their live requirement. Counted goals display numerical progress in the collection; other locked rows explain the exact milestone on hover. No NPC claim or Donation Point payment is required.

TitleRequirementTrack
Rising HeroReach character level 70LEVEL
Hero of Twin CityReach character level 120LEVEL
Born AnewComplete First RebirthREBIRTH
Rebirth VeteranComplete First RebirthREBIRTH
Twice-ForgedComplete Second RebirthREBIRTH
Peak of PowerReach the maximum character level: 130LEVEL
Prestige MasterReach Prestige level 100PRESTIGE
PerfectedObtain a maximum-composition +9 equipment itemEQUIPMENT
PeerlessEquip Super headgear, necklace, armor, ring, boots, and a complete Super weapon setEQUIPMENT
Monster HunterDefeat 5,000 monstersHUNTING
ExterminatorDefeat 50,000 monstersHUNTING
Terato's BaneDeal the final blow to the scheduled Terato DragonBOSS
Dragon SlayerDeal the final blow to the scheduled Terato DragonBOSS
Meteor ChaserPersonally loot 100 Meteors dropped by monstersLOOT
Dragon SeekerPersonally loot 10 Dragon Balls dropped by monstersLOOT
Treasure HunterPersonally loot an Elite or Super equipment drop from a monsterLOOT
Treasure SeekerPersonally loot an Elite or Super equipment drop from a monsterLOOT
Some milestones intentionally award a pair of titles: First Rebirth awards Born Anew and Rebirth Veteran; the scheduled Terato Dragon final blow awards Terato's Bane and Dragon Slayer; a qualifying rare equipment drop awards Treasure Hunter and Treasure Seeker.

What Counts as Personal Loot?

Loot goals count qualifying monster drops credited directly to the character, including supported automatic pickup. Buying, trading, receiving, withdrawing, or moving an existing item does not advance a personal-loot title. Terato titles require the final blow against the scheduled encounter.

Premium Titles

Premium titles are optional cosmetic expressions. Each costs 10 Donation Points the first time that character unlocks it; equipping it again later costs nothing.

TitleStylePrice
Main CharacterBecause every great story needs a star.10 DP
Certified MenaceFor players who leave a little chaos behind.10 DP
Arena RoyaltyBring champion energy wherever you go.10 DP
Chaos CoordinatorKeeping the adventure organized was never part of the plan.10 DP
Twin City IconTurn every Twin City visit into an entrance.10 DP
Living LegendWhy wait for history to catch up?10 DP
Built DifferentNo explanation needed.10 DP

Visibility and Persistence

  • The selected title is saved by the server and restored after relogging.
  • Nearby players using the current client see it on the overhead nameplate.
  • Changing maps, dying, rebirthing, or clearing the active title does not remove ownership.
  • A title is presentation only and never grants combat or economy bonuses.

Wardrobe System

Build a permanent collection of cosmetic armor and weapon appearances without replacing or changing the stats of your real equipment.
Open the Wardrobe through Threadwell in Market (211, 189). Each appearance costs 10 Donation Points to unlock permanently for the current character.
Wardrobe Collection interface showing armor, main-hand, and off-hand appearance slots, search, owned filter, and Donation Point prices
The Collection tab displays your Donation Point balance, the three appearance slots, search and ownership filters, and the price or ownership state of each cosmetic item.
Permanent Unlock
10 DP
Per appearance
Appearance Slots
3
Armor · main hand · off hand
Saved Looks
6
Named server-saved presets

What the Wardrobe Changes

The Wardrobe is visual only. Your real armor and weapons remain equipped and continue to provide all stats, sockets, quality, durability, and combat effects. Closing the window does not remove an equipped look; use the ON/OFF switch to disable or reapply all Wardrobe overrides.

Using the Collection

  1. Select Armor, Main hand, or Off hand at the top of the Collection tab.
  2. Search by item name. Use Owned to show permanent unlocks, and use My type on weapon lists to show appearances compatible with your real weapon.
  3. Use Try On for a temporary 10-second preview before spending Donation Points.
  4. Unlock an appearance for 10 DP, then equip it. The DP balance is account-based, while each unlocked appearance belongs to the character that purchased it.
  5. Select Real equipment in a slot to restore that slot's normal appearance without deleting any unlocks.

Weapon Compatibility

A Wardrobe weapon must match the category of the real weapon equipped in the same hand. If equipment changes make a selected appearance incompatible, that slot is automatically turned off; the permanent unlock is retained.

Wardrobe SlotSupported CategoriesRule
Main handOne-handed, backsword, two-handed, bowMust match the real main-hand weapon category
Off handOne-handed weapons onlyRequires a compatible real off-hand weapon
Garments take visual priority over Wardrobe armor. Your selected armor appearance remains saved while a real garment is equipped and becomes visible again after the garment is removed.

Saved Looks

The Saved Looks tab provides six named preset slots. Save the current combination of owned armor and weapon appearances, load a preset to equip it, or clear a preset you no longer need. Presets and the active Wardrobe state are stored by the server and survive relogs.

Legendary Items

A custom enchant layer that grants unique passive effects per equipment slot.
How it works — Use a Legendary Dragon Ball on a Super-quality equipment item. Each committed attempt consumes one ball, whether it succeeds or fails, and uses the account-wide chance schedule below. The effect is determined by the item's slot type, not its stats. Multiple Legendary items can be equipped simultaneously and all effects are active at once.
Account-wide bad-luck protection — The Legendary Dragon Ball tooltip always shows your failed attempts, current success chance, and how many attempts remain before the guarantee. The counter never expires. Only a committed failure that consumes a Legendary Dragon Ball advances it; cancelled or rejected attempts do not. Any successful Legendary enchant resets it to zero. When the next attempt is guaranteed, the client asks you to confirm the exact target item before sending the upgrade.
Attempt feedback — Every committed attempt posts exactly one concise result in system chat. Failures show the updated pity progress, next success chance, and guarantee countdown when applicable. Successful upgrades and validation errors remain clearly identified.

Legendary Upgrade Chances

AttemptSuccess Chance
1–1010%
1115%
1225%
1340%
1465%
15Guaranteed

Offensive Passives

IconSlotEffect
Archer CoatFan-type skills cover a 270-degree arc instead of 180 degrees. While flying, they cover a full 360 degrees. Gain +25 HP per Agility point.
Necklace+15% Increased Health — multiplied last, after all other HP sources including Prestige Life. Also grants 100% HP/MP Potion Bonus.
Ring25% Stamina Cost Reduction, Life Leech — heals 5% of melee damage dealt (0.5% vs monsters), capped at 2,000 HP per hit. Increases Melee Passive Skill range by 3x. (Uses Heavy Ring or Attack Ring appearance)
Bracelet10% Magic Penetration and 1% Magic Damage Bonus for every 400 Max Mana.
Bag30% Increased Spell AOE, 50% Mana Cost Reduction, 200% Heal Spell Bonus.
Taoist CapIncreases the power of buffs by 50% and applies to team. Reflect Immunity. Tornado deals additional true damage equal to 3% of Tornado's pre-defender damage basis.
Trojan Coronet60% increased stamina regeneration for the owner, 30% for team. Passive stamina regeneration applies while moving. Super Strike and Flying Blade (skills 1045/1046) deal 10% more damage.
Archer HatScatter (skill 8001) deals 35% more damage. Also grants +25% damage to the Guild War pole for archers, or +10% if any archer is on your team.
Trojan ArmorRecover 75% Stamina used if a player is killed. Spells consume HP instead of Mana. If HP is insufficient for the cost, the spell uses mana normally.

Defensive Passives

IconSlotEffect
BootsImmunity proc — Grants immunity to any player attack once every 10 seconds. Fires automatically; no player action required.
ShieldReduces all incoming magic damage by 33%. Reduces all AoE damage by 50%. If a hit is both magic and AoE, only the stronger 50% reduction applies.
EarringsGain 20% magic damage reduction. Every 5 seconds gain a stack, up to 6. Every stack reduces magic damage 5%. Magic attacks reduce stacks by 1.
Warrior ArmorMelee/ranged physical damage reduction while stationary: −15% after 2.5s, −45% after 6.5s. Timer resets immediately on movement. Gain 5% max HP and MP per second. Gain 3% max stamina per second.
Taoist Robe+3,000 Max Mana. While Mana >30%, 50% damage mitigation; you lose 1 mana point for every 2 damage taken until you reach 30% mana.
Warrior HelmetTeam damage share — 30% of teammate damage in range is absorbed pre-damage reduction. Warrior takes half of the absorbed damage. One share per hit, first valid teammate wins.
Dress+50% Increased Experience.

Notes

  • All Legendary bonuses are applied after all standard stat calculations, including Prestige bonuses.
  • Necklace +15% HP multiplies the combined total of base HP, gear HP, and Prestige Life — it's applied last.
  • Boots immunity fires before any damage is applied and does not break combo effects.
  • Warrior Helmet team share only works with party members on the same map within distance 10.

Pet System

Optional combat companions that can redirect an existing equipment candidate toward one visible gear-family affinity.
Affinity is not a direct rate bonus. A pet never creates an extra drop and does not improve Meteor, DragonBall, +1, quality, or Legendary chances. Use one when targeting a particular equipment family matters to your hunt.

Rarity & Loot Affinity

RarityAffinity ChanceVisualChance from Egg
Common10%No aura91%
Rare15%Sparkle Halo8%
Epic20%Sparkle Halo1%
Each pet has one permanent broad-family affinity: Headgear, Necklace, Ring, Armor, Boots, Shield, or Weapon. It does not target one exact subtype or class item. On a successful affinity roll, an existing mismatched equipment candidate is redirected to that family while keeping its quality and later modifier rolls. This never creates an additional item and does not change Meteor, DragonBall, +1, quality, or Legendary supply.

Rules

  • Pet Eggs can drop from monsters outside Meteor Zone. Rarity is rolled once when the egg is opened.
  • Rare and Epic pets receive an appearance from a curated pool of special monster visuals.
  • A pet's affinity and percentage are visible on its card before activation. Only one summoned pet can apply affinity at a time.
  • Pet kills transfer XP directly to the pet's owner as if the owner made the kill.
  • Pets are automatically dismissed when entering the Lucky Time Zone.
  • Affinity only changes the equipment family of an existing candidate. If the target family cannot be generated for that monster, the original item is retained.

VIP System

One time-limited entitlement with expanded standard Warehouse space, client Loot Settings, remote services, automatic pickup perks, and quality-of-life tools. VIP has no benefit tiers.
View All VIP Benefits & Commands

Exclusive Perks

  • Loot Settings — highlight selected ground drops and control Pet Egg or Proficiency Token auto-loot separately
  • Remote Warehouse, Repair, Composition & Gem Storage access
  • Expanded Warehouse Space — 40 slots instead of 20 at standard Warehouses; Market Warehouse already has 40
  • Automatic Item Packing (Meteors / DBs)
  • Offline Market Vending
  • Use Meteor Scrolls directly in Artisan Wind
  • Normal monster-dropped Meteors picked up automatically when inventory space is available
  • Pet Egg and Proficiency Token auto-loot toggles are enabled by default and can be disabled independently
  • 15% of dropped silver is automatically added to your inventory; the rest remains on the ground
  • VIP Aura toggle
  • Stat Points — allocate STR, AGI, VIT, and SPI from the in-game VIP menu (same as /str, /agi, /vit, /spi commands)

VIP Commands

  • /scroll [loc] Teleport — Alter, Stone City, TC, PC, AC, DC, BI, MC, JC, PKA, MZ, AZ, or MK when your current state allows it
  • /offline or /offlineshop Keep a Market stall vending after you disconnect
  • /automine Enable Auto-Mining with stored regular VIP time or a Mining Pass — keeps gems only; Launch VIP is excluded
  • /str [amount], /agi [amount], /vit [amount], or /spi [amount] Spend available attribute points in bulk
  • /bosses Open the boss tracker
  • /togglevip Toggle VIP aura on/off
  • /clearjunk Remove junk from inventory (keeps quality, Meteors, DBs)

See the full player command reference, including commands available without VIP.

Warehouse Space

While VIP is active, standard Warehouse capacity increases from 20 to 40 item slots. Market Warehouse already provides 40 slots with or without VIP. Remote Warehouse access lets you use available storage without returning to its NPC.

Loot Settings

Open the in-game VIP CenterLoot Settings to control which ground drops stay easy to spot and whether eligible Pet Eggs or Proficiency Tokens are picked up automatically. Ground highlighting only changes how items look on your client; automatic pickup is a separate VIP perk.

  • Master toggle — turn the entire loot filter on or off without resetting individual categories.
  • Enabled categories show a bright ground icon, name tag, and name text when you hover or use Show All Names.
  • Disabled categories stay on the ground as a dimmed icon only — no name tag or name text.
  • Rare and special drops (legendary items, event rewards, and other protected rares) always stay bright regardless of your toggles.
ToggleHighlights
Loot Filter (master)Enables or disables all category highlighting at once
Plus ItemsEquipment and items with a plus value
Refined / Unique / Elite / Super / BlessedMatching equipment quality tiers
MeteorsMeteor and Tear of Heaven drops
DragonBallsDragonBall and DBScroll drops
GoldSilver piles on the ground
Settings save to your character and sync when you log in. Ground-filter categories affect display only; the two auto-loot toggles control automatic pickup for eligible Pet Egg and Proficiency Token drops.

Stat Point Allocation

VIP players can spend unspent stat points from the in-game VIP CenterStat Points submenu. Choose a bulk amount (1, 5, 10, 25, or All), then tap +N on STR, AGI, VIT, or SPI. The VIP-only chat commands below provide the same bulk-allocation behavior.

  • /str [amount] — Strength
  • /agi [amount] — Agility
  • /vit [amount] — Vitality
  • /spi [amount] — Spirit

Automatic Pickup

While VIP is active, normal monster-dropped Meteors go straight to your inventory and still count toward automatic Meteor Scroll packing. Silver drops send 15% to your inventory; the rest stay on the ground. Equipment, +1 Meteors, and other item drops still land on the ground.

Pet Eggs and Proficiency Tokens each have their own automatic-pickup toggle under client Loot Settings. Both toggles start enabled and either one can be disabled without changing the other.

If inventory space or another award check prevents automatic pickup, the item is left on the ground instead of being lost. When Meteor drop alerts are enabled, the message includes the item's exact X,Y coordinates.

Automatic pickup perks are disabled in Meteor Zone. Ground highlighting is client-side and works everywhere.

Launch VIP Promotion

Launch VIP begins (14:00 UTC) and ends (14:00 UTC). It is a server-wide promotion with one fixed, end-exclusive cutoff—not seven days granted when an account or character is created. A player who first joins on the sixth day receives only the time remaining before that shared deadline.

Launch VIP includes the normal VIP conveniences listed above except Auto-Mining. The /automine command requires stored purchased or earned character/account VIP time, or a Mining Pass.

Character or account VIP time purchased or earned during the active Launch VIP window begins after the shared cutoff, so the promotion does not consume that regular VIP time.

How to Obtain

VIP duration is wall-clock time and continues to expire while you are offline. Character VIP applies only to the rewarded character; Account VIP applies to every character on that account.

  • Online Points NPC — 24 OPs grants 1 day of character VIP. Duration extends if already active.
  • VoteHub — 1 Vote Point grants 2 hours of character VIP. Duration extends if already active.
  • Referral System — reaching the 3rd or 5th referral milestone rewards 15 days of character VIP.
  • Donation Points — the in-game VIP store offers a 30-day character token for 15 DPs and a 30-day Account VIP Token for 45 DPs.

Online Points

A non-tradeable secondary currency earned by actively playing. Exclusive to this server.
AFK players do not earn Online Points. Eligible active minutes accumulate toward the next reward, and partial progress persists across reconnects. The character must have performed a legitimate action within the previous 5 minutes; characters marked Away and server-controlled bots are not eligible.

Earn Rate

ConditionReward per 60 Eligible Minutes
60 eligible active minutes (standard)1 OP
60 eligible active minutes with Discord activity sharing enabled2 OPs

NPC Shop — OnlinePoints, Twin City (436, 383)

RewardCostNotes
Attack Potion1 OPCharacter-bound temporary attack buff
Defense Potion1 OPCharacter-bound temporary defense buff
Bound ExpBall2 OPsPhysical bound item; the normal 10-use-per-24-hour consumption limit applies
Profession Token2 OPsCharacter-bound
1 hour of Double EXP8 OPsAdds one online hour; pauses while offline or during Triple/Quadruple EXP. Purchase after a stronger booster ends.
12 hours of Heaven's Blessing15 OPsExtends an existing blessing
1 Day VIP24 OPsExtends if VIP is already active

Voting & Rewards

Support the server through XtremeTop100 and claim one Vote Point after the site securely confirms the vote.
One confirmed vote per account, IP address, and device every 12 hours. Start at VoteHub in Twin City (444, 383) or use /vote. Return on the same character after XtremeTop100 confirms the vote to claim 1 Vote Point and one weekly-vote credit.

How It Works

  1. Talk to VoteHub or use /vote. The game opens a vote page tied to a random one-use token.
  2. Complete XtremeTop100's vote check. A player-return page by itself does not award anything.
  3. Return to VoteHub and choose Check confirmation. The token remains pending for up to two hours and can be reopened without creating another vote.
  4. Once confirmed, claim on the character that opened the vote page.

Vote Point Shop

RewardCostNotes
1 hour of Double EXP1 VPAdds one online hour; pauses while offline or during Triple/Quadruple EXP. Purchase after a stronger booster ends.
2 hours of VIP1 VPExtends if VIP is already active
1 Labyrinth entry (2,000 Virtue Points)1 VPGrants enough Virtue Points for one entry
2 bound ExpBalls1 VPPhysical bound items; the normal 10-use-per-24-hour consumption limit applies
12 hours of Heaven's Blessing3 VPsExtends an existing blessing

Weekly Vote Ranking

Each claimed vote adds one credit to the weekly ranking. The top voter receives 500 CPs every Monday. Ties are resolved deterministically in favor of the player who reached the tied total first.

Referral System

Share your unique 8-character code with new players to earn milestone rewards. Managed at the VoteHub NPC in Twin City.

Referrer Milestone Rewards

MilestoneRewardDelivery
1st player referred1 hour of Triple EXPInstant (queued if offline)
3rd player referred15 days VIPInstant (queued if offline)
5th player referred15 days VIPInstant (queued if offline)
All other referrals1 ExpBallInstant (queued if offline)

New Player Welcome Bonus

Any new player who enters a valid referral code before reaching level 130 receives 1 ExpBall as a welcome gift.

Codes are 8-character uppercase alphanumeric strings. The referrer must be level 50 or above. Each account can use only one code, permanently. Rewards for offline referrers are stored and delivered automatically on next login.

PvP Events

Scheduled competitive events award Event Points to active winners, which can be spent on utility, catch-up materials, gems, pets, and short VIP access.
Schedule — standard PvP events run at 00:00, 04:00, 08:00, 12:00, 16:00, and 20:00 Central Time (CT). On Sunday, the 20:00 slot is the Weekly PK tournament instead of a standard event. Class PK runs separately every Wednesday at 22:00 CT.

Use /pvp or /joinpvp at any time to enter the permanent PvP waiting and shop area, whether or not an event is running. The Event Points Shop is at (54, 52). You must be alive and outside jail or timeout; characters already enrolled in an active PvP event cannot use the command to leave it. During an open invitation, only active characters who meet the mode-specific level, promotion, and equipment requirements are entered into the event, but other visitors can still use the shop.

Temporary Competitive Skill Levels

During PvP events and DuelMaster bot or player duels, FastBlade (1045), ScentSword (1046), and ViperFang (1047) are temporarily set to their maximum levels. Skills you already knew return to their original level and experience as soon as you leave the event or duel map. Any skill you did not know is taught for the match, then remains learned at Elementary level 0 with 0 experience afterward. Temporary max levels do not gain skill experience.

Event Pool

EventFormat
Vampire WarEveryone has 10,000 HP; each hit drains 1,000 from the target and heals the attacker
FastBlade FFAFree-for-all deathmatch, individual scoring
Last Man StandingElimination — last player alive wins
Death MatchEight-minute kill-count match with respawns
One Hit KOAny hit kills instantly — pure reaction gameplay
Elite PKEight-minute elimination scoring with respawns
Freeze TagIndividual freeze-and-score event
Weekly PKLevel 120+ championship; winner keeps the Weekly PK halo until the next event
FreezeWarTeam freeze variant with larger groups
Team Death MatchTeam-based kill scoring
Kill The CaptainOne player per team is the Captain — focus fire to win
Pass The BombPass the bomb before its ten-second timer eliminates the holder

Event Point Rewards

ResultEvent PointsRequirement / Notes
Competitive standard-event winner2A genuinely contested standard match
Solo/default standard-event winner1Fallback award when the event was not genuinely competitive
Weekly PK winner6At least 2 competitors; includes the Weekly PK Champion halo
Class PK bracket winner6At least 2 competitors in that bracket; includes the Top Class halo
Weekly Event Participation quest6One weekly claim after meaningful participation in 4 different scheduled event runs; also grants 75%–250% of a normal level or, when eligible at level 130, 25,000 unboosted Prestige reference kills
Loser or AFK participant0No Event Points
Event Points are a utility and catch-up currency. The shop does not sell DragonBalls, Legendary Dragon Balls, Prestige progress, or +1 Stones, so PvP participation supplements rather than replaces the core hunting and equipment economy.

Event Points Shop

The Event Points Shop remains accessible through /pvp or /joinpvp at all times. The live catalog is:

ItemCostContents / Notes
ExpBall1One Experience Ball
Meteor Scroll410 Meteors
MegaMet Pack3610 Meteor Scrolls
3-Day VIP8Adds three days of VIP
Pet Egg15Hatches one affinity pet
Super Kylin Gem6Super quality
Super Fury Gem8Super quality
Super Violet Gem8Super quality
Super Moon Gem8Super quality
Super Phoenix Gem10Super quality
Super Dragon Gem10Super quality
Super Rainbow Gem10Super quality
Super Tortoise Gem12Super quality

Class PK — Wednesday Special

Every Wednesday at 22:00 Central Time (CT), a standalone Class PK tournament runs independently of the normal rotation. Fifth promotion is required. Each class competes in its own bracket — Trojan vs Trojan, Warrior vs Warrior, and so on. A bracket must have at least 2 competitors to pay Event Points; its winner earns 6 Event Points and the Top Class halo for that profession until the next Class PK.

City Wars

Daily guild-vs-guild pole capture events. Each day features a different city. Winning guilds earn CP stipends and a territorial Plus item drop bonus on the city map they hold.

Schedule

DayCityCentral Time (CT)
MondayPhoenix City18:00 – 18:30
TuesdayApe Mountain18:00 – 18:30
WednesdayDesert City18:00 – 18:30
ThursdayTwin City18:00 – 18:30
FridayBird Island18:00 – 18:30

How It Works

When the event begins, an invitation popup will appear. If you happen to miss or dismiss the prompt, you can simply type /citywar in the chat at any time while the war is active to join the fight. The client option Event Invitations may hide City War and Terato prompts; guild-alliance invitations always bypass that setting and remain visible.

A Pole spawns in the target city at war start. Damage builds a round score, but destroying the Pole captures it for the killer's guild, recreates the Pole, and clears the round scores. The guild holding the Pole when the 30-minute event finalizes wins the city; this is not a weekend-long cumulative-damage contest.

Rewards

  • The winning guild's Guild Leader receives 215 CPs per city won (auto-granted if online at war end; otherwise claim at the GuildDirector NPC).
  • The winning guild's Deputy Leader receives 54 CPs per city won (same auto-grant / NPC claim rules).
  • While your guild holds a city, members hunting on that city's map receive a +10% Plus item drop rate bonus (territorial — not server-wide).
  • Scoreboard rankings — top killers and revivers per city — are viewable in-game.

Guild War

A weekend series of Pole-capture rounds for progression bonuses and Guild Hall access. War runs Saturday 12:00 to Sunday 15:00 Central Time (CT).
Starts
Sat
12:00 CT
Ends
Sun
15:00 CT
Battle Map
1038
Guild War grounds
Round Reset
10 sec
After each Pole capture

Forming a Guild

A character can create a guild at level 90 for 1,000,000 silver through GuildDirector in Twin City (398, 392).

Mechanics

All guilds battle on Map 1038. Destroying the central Pole makes that guild the current round winner. After a ten-second intermission, a new round begins and the damage scores reset. The latest committed Pole holder at finalization becomes the overall winner and holds the title until the next war.

Progression Rewards

When the war finalizes, the winning guild receives the full progression bonuses and its direct allies at that moment are snapshotted for half-strength bonuses. Alliance changes made after the result do not add or remove reward eligibility. The bonuses remain active until the next Guild War begins and are paused during the active war window (Saturday 12:00 – Sunday 15:00 CT).

BonusWhoEffect
Character EXPWinning guild members below level 130+25% EXP, server-wide
Character EXPSnapshotted allied guild members below level 130+12.5% EXP, server-wide
Prestige XPWinning guild members at 2nd reborn, level 130++10% Prestige XP, server-wide with no Prestige bonus cap
Prestige XPSnapshotted allied guild members at 2nd reborn, level 130++5% Prestige XP, server-wide with no Prestige bonus cap

Prestige and character EXP bonuses are applied on separate paths — max-level Prestige farmers receive only the Prestige bonus, never the normal-leveling bonus.

Winner Perks

The reward snapshot applies only to progression bonuses. Guild Hall and Hunting Map entry continue to follow the winner's current alliances.

  • Guild Hall (Map 3024) — exclusive access for the winning guild and their allies via the GuildDirector NPC.
  • Hunting Map (Map 2050) — optional private hunting ground for the winning guild and allies (no special drop or EXP rates).
  • The winning Guild Leader and Deputy Leader display the Top Guild halo in the game world.
  • The winning Guild Leader can buy four different Guild Transport Scrolls from the Guild Hall gatekeeper for 1,000,000 silver each. Using a scroll at a valid location moves its corresponding Conductress there.
  • When a new guild wins, the previous holder and its old ally snapshot lose their progression bonuses; occupants of the reward maps are revalidated against the new winner.

Dis City

A four-stage PvE expedition: collect SoulStones, finish a class-sized kill assignment, break the Wraith line, and face UltimatePluto.
Schedule — Dis City opens on Tuesdays at 16:00 and Thursdays at 12:00 Central Time (CT). Solar Saint accepts entries for the first 15 minutes.

Requirements & Entry

Minimum Level: 110
Entry NPC: Solar Saint in Ape City (532, 480)
Inventory: Keep room for quest items and the final reward.

Stage-by-Stage Route

  1. Hell Gate: collect 5 SoulStones, then return to Solar Saint at (262, 64). The stones are consumed, you gain 300 ExpBall-equivalent experience, and your class assignment begins.
  2. Hell Hall: complete the kill target for your current profession, then speak to Solar Saint at (223, 342). You gain another 300 ExpBall-equivalent experience plus a Lucky Amulet.
  3. Left Gate: everyone contributes to the shared Wraith counter. The transition occurs on the 301st Wraith kill; every participant still in the stage advances and receives 900 ExpBall-equivalent experience.
  4. Battle Formation: defeat UltimatePluto. It has a 50% chance to award a StarSword. Take the StarSword back to the entry Solar Saint in Ape City to exchange it for a MysticBox.

Class Kill Assignment

ProfessionKills Required
Trojan800
Warrior900
Archer1,200
Fire Taoist1,000
Water Taoist600

MysticBox Outcomes

Opening the box requires room for up to two items. It awards a Super Tortoise Gem (25%), a DragonBall Scroll (18.75%), or 2 DragonBalls (56.25%).

Wally World Boss

A custom roaming world boss on a fixed 4-hour schedule. Spawns on a randomly selected map at 00:00, 04:00, 08:00, 12:00, 16:00, and 20:00 Central Time (CT). Missed slots while offline are not made up after a restart.
Spawn Times
4h
00 · 04 · 08 · 12 · 16 · 20
Location Hint
Quadrant
N / S / E / W
Drop Type
Force
Always ground — ignores VIP perks

How It Works

  1. At each scheduled Central Time slot (00:00, 04:00, 08:00, 12:00, 16:00, 20:00), the server randomly selects an eligible map and picks a random coordinate within that map's configured bounds.
  2. If the server restarts mid-window, the next scheduled time applies — earlier slots are skipped (no catch-up spawn).
  3. A server-wide GM broadcast announces both the map name and the cardinal quadrant (north, south, east, or west) of the spawn location.
  4. Wally spawns and can be attacked by any player.
  5. On death, exactly one reward item is forced onto the ground for fair competition. It bypasses server-side automatic pickup and drop-suppression commands; the client loot filter only changes how the item is displayed.
// Server broadcast format on spawn: "Wally has been spotted in the [quadrant] of [MapName]! Track him down and defeat him for a chance at valuable treasures!"

Possible Rewards

ItemItem ID
CleanWater721258
MoonBox721020
CelestialStone721259

Server Events

Community-funded weekend bonuses and occasional staff-triggered PvE events.

Community Weekend Event

Players donate silver throughout the week to unlock server-wide bonuses. Donations are accepted at any time; unlocked rewards run Friday 12:00 → Monday 00:00 Central Time (CT). The donation total resets when the event ends each Monday.

Donate and view progress at EventManager near the Market entrance. Use Check event schedule to push the countdown to your in-game event tracker.

Milestones are cumulative — reaching a higher tier keeps every lower-tier bonus active for that weekend. Global EXP uses the highest tier reached (they do not stack additively).

Community TotalWeekend Bonuses (when active)
500M silverMeteor Shower — +25% meteor drop rate
1B silver+2.5% global EXP
2B silver+10% plus-item drop rate & 5% global EXP
3B silver+15% DragonBall drop rate & 7.5% global EXP
4B silver12.5% global EXP
5B silver+2 equipment — 10% of +1 equipment drops upgrade to +2 instead & 20% global EXP

Staff-Triggered PvE Events

These events have no automatic rotation. Staff may start one occasionally; the server announcement states what is active and for how long. Only one staff-triggered PvE event runs at a time. Community Weekend remains a separate player-funded system.

EventEffect
DoubleRatesActivates the category caps: +50% Meteor, +25% ordinary DragonBall, +25% Plus item, and +100% upgrade-socket chance; quality and Legendary rates are unchanged
MeteorDropRateMeteor drop rate +50% (category cap)
DragonBallDropRateOrdinary DragonBall drop rate +25% (category cap)
PlusItemDropRate+1 equipment generation +25% (category cap)
ExperienceDouble normal and Prestige experience for all players
SocketChanceUpgrade-action socket probability +100% (double the base chance)
HideAndSeekManual only: BlueMouse spawns in Market — each of the first five successful finds awards 1 DragonBall

Reborn & Promotion

Live first- and second-rebirth requirements, irreversible choices, preparation, attribute resets, and recovering past skills.
Prepare before confirming. Reach the final promotion for your current profession, keep inventory room, and choose the new profession plus Blessed or Gem rebirth carefully. The transaction does not consume its quest item if completion fails.

Live Rebirth Checklist

First RebirthSecond Rebirth
LevelWater Taoist 110; all other professions 120Level 120+
StateNot yet reborn; final promotionExactly first reborn; final promotion
Required item / questCelestialStoneBring an ExemptionToken—from EvilAbyss, player trade, or the Donation Shop
NPCEternity — Market (298, 217)Alex — Ape City (436, 311)
ChoiceReceive a selected gem, or at level 120 choose Blessed rebirth for one eligible equipped item; choose your new professionBlessed or selected gem rebirth; choose your new profession

The intended no-purchase route is the full EvilAbyss quest, which awards the ExemptionToken needed by Alex. Because the token is tradable and also stocked by the Donation Shop, an acquired token may be used as the alternate quest-skip route.

If you choose a non-Trojan profession while an off-hand weapon is equipped, that weapon must move to your bag. Make a free slot first so the rebirth can complete safely.

What Rebirth Changes

  • Your character returns to level 15 with base stats and receives starter gear for the chosen profession.
  • Equipped gear is downleveled where applicable.
  • Current skill and proficiency levels reset, while the server preserves the relearn history used by TaoistMoon.
  • Higher levels earned before rebirth contribute additional attribute points after the reset.

Promotion Requirements & Reborn Attribute Points

Upon rebirth, your stats and attribute points reset based on your rebirth tier and previous levels. The reference image below shows the resulting progression breakpoints.

TaoistMoon — Re-learning Past Skills

If you forgot to learn certain skills before you were reborn (such as DivineHare or other class-specific skills/spells), you can retrieve them by speaking to TaoistMoon and clicking "Learn Past skill/spells(s)".

Lucky Time Zone

A small area in Twin City with live combat effects where players can also charge stored Lucky Time for repair and upgrade protection.

Location

The Lucky Time Zone is a circular area located in Twin City (Map 1002), centered around coordinate (438, 377) with a radius of 5 tiles. Walking into this area triggers the zone automatically.

Pets are dismissed on entry. Your active pet is automatically removed when you step into the Lucky Time Zone.

Zone Effects

EffectValue
Attacking a monster3% chance to double physical or magic damage
Attacking a player or NPC1% chance to double physical or magic damage
Receiving damage2% chance to avoid the hit

Stored Lucky Time

Lucky Time charges while you are receiving the Lucky Time effect and is capped at 7,200 seconds (2 hours). Second-reborn characters absorb it faster than other characters. Once you are no longer receiving the effect, the stored timer counts down.

  • Repair quality roll: while stored Lucky Time remains, repairing eligible lower-quality equipment can roll an upgrade to its next quality.
  • Upgrade protection: a failed item-level upgrade has a chance to preserve durability while stored Lucky Time remains.
The live Lucky Time Zone does not add a DragonBall drop-rate bonus. Any disabled drop-rate documentation elsewhere on the wiki remains archived separately.

Mechanics Overrides

Selected player-facing differences from standard patch 5065. This page is a highlights list, not an exhaustive retail-parity contract.
These are notable live differences. Other custom rates, events, quests, and safety rules may also differ from retail.

Reborn Defense Scaling (PvP)

This server applies a rebirth and promotion-based damage stage:

Target StateAttackerDamage Kept at This Stage
Non-rebornAny100%
First reborn, below third promotionAny100%
First reborn, third promotion or higherAny70%
Second rebornPlayer below second rebirth50%
Second rebornMonster or second-reborn player70%

Prestige Magic Defense

Prestige Magic Defense is applied as a separate diminishing-returns reduction to final incoming magic damage. It does not add to the character's magic-resistance stat or share a 75% cap with item stats.

Socket Roll on Quality Change

When an item's quality level increases during the composition process (e.g., Refined to Unique), a socket roll is automatically triggered as part of the same action. This is not how retail handles the relationship between quality upgrades and socket chances.

Potion Double Effect

Equipping a Legendary Necklace causes all HP and MP potions to restore twice their base value. This interaction does not exist in retail.

Superman Status Multiplier

The Superman buff deals damage at custom multipliers against different target types: 3x against Bosses and 10x against regular monsters. Retail does not use this scaling.

Guard NPC Damage Reduction

Attacking an NPC named "Guard" applies a divide-by-10 damage divisor. "Guard2" applies divide-by-5. This is a deliberate server-side protection and not a retail mechanic.

Attribute Reset

Reborn characters at level 70+ can pay 1 DragonBall at CelestialTao to reset assigned attributes. The old repeatable “1 DB for 3 extra points” menu is disabled.

Rate Reference

Authoritative reference for the live drop, equipment-generation, and upgrade-socket paths in MoneyDropRules, RateBonusRules, and Love2HateUpgradePipeline.

Drop Rates

Item / RouteImplementationRate1-in-N
Native gold / common equipmentRollBasePilesVariableMonster-specific
Silver amount scaleMONEY_DROP_RATE10.66667% of native amount
Potion burst triggerCHANCE_POTION3%1:33.33
MeteorCHANCE_METEOR0.133333%1:750
Meteor (Map 1210 +50%)METZONE_BONUS0.2%1:500
DragonBallCHANCE_DRAGONBALL0.003125%1:32,000
Profession TokenCHANCE_PROF_TOKEN0.00714286%1:14,000
Legendary Dragon BallCHANCE_LEGENDARY_DRAGONBALL0.00011111%1:900,000
Pet EggCHANCE_DROP_EGG0.002%1:50,000

Meteor Zone (Map 1210) intentionally skips the emulator-only Pet Egg, Profession Token, and Legendary Dragon Ball rolls. Its native rare-quality, potion, Meteor, and ordinary DragonBall streams still run.

Gold and common equipment do not have independent flat 10% and 20% kill rolls. The native pile event depends on monster level and drop_money; each resulting pile uses a 40% equipment branch when the pile value and monster item profile can generate a valid item.

Frozen Grotto floors 1–3 use the normal item generator and modifier pipeline through a dedicated equipment-only route. Its common and rare-quality equipment routes combine to supply exactly one +1 item per 850 kills in expectation. It includes Normal–Super quality, Bless, sockets, +1, and pet-affinity handling. Its deliberate exception is silver: Grotto monsters do not drop money piles.

Equipment Generation

OutcomeConstant / RollRate1-in-N
+1 equipmentCHANCE_PLUS0.526316% per generated equipment item1:190 per item
Refined quality250 / Random(50,000)0.5%1:200
Unique quality63 / Random(50,000)0.126%~1:793.65
Elite quality15 / Random(50,000)0.03%1:3,333.33
Super quality1 / Random(50,000)0.002%1:50,000
Single-socket eligible weaponCHANCE_WEAPON_SOCKET15%1:6.67
Dual-socket eligible weaponCHANCE_SECOND_SOCKET5%1:20
Bless on unsocketed equipmentCHANCE_BLESS_ONE0.333333%1:300
Bless on unsocketed 440xxxRandom(60)1.666667%1:60

The four rare qualities share one global, exclusive roll per kill. Normal/common equipment comes from the native pile route, so it has no universal per-kill denominator. Pet affinity may change only the equipment family after a candidate exists; it preserves quality and does not add another candidate.

Upgrade-Action Socket Rates

Upgrade routeImplementationRate1-in-N
Direct DragonBall quality actionDirectDragonBallQuality0.666667%1:150
Direct Meteor level actionDirectMeteorLevel0.166667%1:600
Magic Artisan quality upgradeMagicArtisanQuality0.4%1:250
Magic Artisan level upgradeMagicArtisanLevel0.125%1:800

Each route uses the same probability for opening the first or second vacant socket. Upgrade socket events can add at most +100% to these base probabilities.

Fractional Bonus Caps

effective rate = base rate × (1 + min(sum of fractional bonuses, cap)). Values are fractions: 0.10 is +10% and 1.00 is a true doubling.

These caps apply to the drop and socket categories below. Prestige XP bonuses are additive and uncapped.

CategoryMaximum accelerationNotes
DragonBall+25%Ordinary DragonBalls only
+1 equipment+25%City War's +10% is inside this cap
Meteor+50%Map 1210 already reaches the cap
Upgrade socket event+100%Applies to the four upgrade-action routes above
Quality / Legendary / pet affinityNo rate bonusNever boosted

Guild War Victory Bonuses

Applied in GuildWar.cs / Player.cs. Active for the persisted winner guild when Guild War is not running.

BonusConstantValueApplied In
Character EXP (below 130)VICTORY_EXP_BONUS+25%CalculateCharacterExperienceGain
Prestige XP (2nd reborn at level 130)VICTORY_PRESTIGE_BONUS+10%CalculatePrestigeExperienceGain